![gearcity autodesign gearcity autodesign](https://news-cdn.softpedia.com/images/news2/Quick-Look-GearCity-with-Gameplay-Video-449360-6.jpg)
Leaving us with 3 minor builds and v1.25. However, I believe I will split v1.24.1 in half to keep with our normal 4-6 week release patterns. As it will be all hands on deck sort of deal.Īnyway, there is currently 2 minor builds planned for v1.25. Those will be for both Default and Testing build users.
#Gearcity autodesign full#
And then move on to a series of version 2.0 Release Candidates for the full retail release. After v1.25 is released, we knock out as many bugs as we can in supplemental patches. Followed by the release of v1.25 to Default build users. Several minor builds released to Testing users. With that in mind, v1.25 will follow our general release procedure. Versions of the game will not be delayed for business reasons, only the Early Access to Full Release marketing will be delayed to avoid Q4.
![gearcity autodesign gearcity autodesign](https://media.indiedb.com/images/games/1/21/20742/gcpreview.png)
If delays push the game into Q4, full release will be pushed back to Q1 but the release of build (version 2.0) will not be changed. So, if all goes well (which it never does), we're looking at a Q3 release. I also want to avoid releasing during AAA season (Q4) for business and marketing reasons. And there may be delays due to play testing and how third party work (writing/editing/translations) goes. Our full release schedule isn't set in stone. And do a bit of play testing to catch any unreported issues. The main goals of v1.25 is to clear out the remaining items on my ticketing system. This should be the last major build of Early Access, the last of the 1.x series, but hopefully not the last major build of the game.